Tag Archives: tangiblecomputing

Head-Coupled Perspective

Jeremie Francone and his advisor Laurence Nigay from the Engineering Human-Computer Interaction group at Grenoble Informatics Laboratory in Saint Martin d’Hères, France have created a demo that incorporates head tracking along with the gyroscope in the iPad and iPhone to implemented a 3D view without the annoying glasses.

Watching the video (attached below) shows that the effect is very impressive, especially with theholodeckesque background. While I’m sure this technology took quite a bit of work to develop, this is the type of thing that I’d hope would be converted into a simple widget for other visualization apps to take advantage of.

Previously. Previously.
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Fish Tank

Years ago, I had this idea for a virtual fish tank. It would have five LCD displays (possibly touch screen) and a 3D rendering of fish inside. Each face of the cube would display the corresponding camera angle. For years that idea sat in a notebook, because I had no idea how to actually do it, and was making it way harder than it had to be. (I really have no idea how to do anything more complex than a cube in OpenGL.)

Well, it turns out someone at the University of British Columbia had the same idea, and built pCubee, a perspective corrected display box.

At least it was hard to do.

Fuck the iPad. I want this.

Video after the jump.
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