This past weekend, Ming and I planted a couple of tomato plants in pots to grow. As part of the fun, we’re keeping a log of how fast the plants grow. Doing this has given me flashbacks to LDEFSEEDS experiment which involved both school children and “real” scientists growing tomatoes that were exposed to the radiation of space for almost six years. (FYI: Space seeds had higher germination rates, but tasted the same as Earth tomatoes.)
While thinking about plant growth rates, I came across Natural Selection by Tom Simpson of Studio Lithero. It is perhaps the most boring death race ever. (Actually, it’s pretty cool sped up.) Three plants enter. One plant leaves (HA!), and becomes president. Sensors at the top of the stand trigger cutters at the bottom.
NC State industrial design grad student, Joe Harmon is building a car by hand. Not just any car. A sports car that can reach 240 MPH. Not just any 700 HP, 240 MPH sports car. A 700 HP, 240 MPH sports car made almost entirely of wood. The body? Wood. The dash? Wood. The seats? Well, they’re wicker. The wheels? Oh, they’re wood too. The suspension? Yes, it’s wood too.
Because he wants strength, but also a reduced weight (wood has a higher strength-to-weight ratio than steel or aluminum), he is creating the body out of custom made plywood that consists of layers of eighth inch wide cherry veneer strips that are then weaved together, and glued on top of a weaved birch veneer, a core of balsa wood, and then another woven layer of birch. The panels are then vacuumed formed into shape, using the same technique that’s used for carbon-fiber composites. All told, about 30 species of wood are used to make up the car.
According to the last update, which was about a year ago, the outer shell was complete, but the internal components such as the V8 Cadillac Northstar engine and six speed Corvette transmission were yet to be installed. However, the car has drawn industrial sponsors like Delta/Porter-Cable, and has been making the rounds at different car shows.
I’ve been thinking more about solar plants recently. I like how these projects combine both form and function. I’ve been thinking about what I’d like in one of these, and how one would be made. First, the power being collected by the solar cells needs to go somewhere. It could just feed back into the device, which is exactly what happens with plants, but part of me likes the idea of having the sculpture(?) have a practical use as well. If I want practicality, then USB ports for charging an iPod or a phone that I don’t have would be nice. At least one port, but four would be more than plenty. I’m leaning towards the solar cells charging some li-ion or nicad battery coupled with something like a Minty Boost.
The second feature I’ve been hammering the previous electronic plants I’ve looked at is the movement, specifically heliotropism (i.e. sun tracking). It’s an interesting feature, and it would increase the power to the photovoltaics. I don’t like the idea of the hearing servos move, so that means nitinol wires, which also have the quality of more closely resembling natural motion by simply expanding and contracting. The next question then becomes, what form would the motion would take?
If rigid photovoltaics are used, then panel could be mounted to a universal joint with the two outside corners independently controlled by nitinol. The other idea is to use flexible photovoltaics and hopefully no hinges and joints.
Another interesting idea is to think about deployable structures, which would seem to imply the use of flexible photovoltaics. It’s not exactly the heliotropism I was thinking of, but it would be cool if the “leaves” opened up in the day, tracked the light, and then closed at night.
Doing all of this nitinol might be kind of difficult. Heating nitinol causes it to contract in the 3 – 5 % range, doesn’t seem like much. This also means that for a deployable structure, it needs to collapse when the wires are extended,
Will I actually build this? Probably not, but it is something I’ve been thinking about. Perhaps it would give me an excuse to visit Noisebridge.
Taking a commission from Seoul’s City Gallery Project, The Living created Living Light, a vaguely forest-like structure that features a map of Seoul across the canopy. Each of the 27 panels in the canopy represents a particular neighborhood in the city. At night, each panel is illuminated based on air quality data as measured by various sensors throughout the city. Every 15 minutes, the panels turn on in the order of best quality to the worst.
Make highlights Phil Clandillon and Steve Milbourne of Sony Music UK, latest project Football Hero. (Behind the scenes video after the jump.) Football Hero is a a copy of the open source clone of Guitar Hero, Frets on Fire, and series of pressure sensors. Soccer players kick balls against the sensors in time with the music.
Yeah, it’s a viral video to promote Kasabian’s new single, but this is pretty cool.
Last night was DorkbotSF 47 at TCHO. There were three speakers, Timothy Childs, founder of TCHO, talking about how they quantify chocolate and make small testing labs for the Peruvian jungle; Michael Ang (aka Mang) showing off some of his work like Strange Attractor, artificial flowers to attract butterflies, and Blue Flower, yet another LED flower. The highlight of the evening though was Mark Pauline of SRL revealing his plans to build an 8 foot spine robot with a spike on the end. The evening was streamed, so definitely watch Mark’s critique of other spine robots that have been built. It’s around 51:00.
Inspired by suikinkutsu, the input end of the horn is located in the middle of a large pit, that has been covered with a grate. As water falls into the pit, it strikes a series of metal pans. The sound from these pans is then amplified by the horn.
Unlike The Long Player, I don’t find this work a pretentious waste of time, because it is a complete composition. It pretends to be nothing more than what it is. A large horn in the middle of the woods. Conversely The Long Player is just an algorithmic looping of all permutations of some seed while people stand about clucking their tongues about the impermanence of man and the universe. It is the hipster Long Now clock .
I like the idea of walking through the woods, hearing some odd watery sound, following it to it’s source and being confronted with a rather large metallic horn jutting up from the soil. The visual incongruity of the unmistakably artificial blending in to the landscape reminds me of the Monolith from 2001.
If I had even a not so large wooded area, I would want one of these.
Vivien Muller (previously) has created a new “plant,” Orkys. This one uses flexible photovoltaics as leaves to light what appears to be LEDs in in the flowers.
I prefer his previous work, PhotonSynthese more though. Aesthetically, it’s more pleasing with the brushed metal stems and the blue leaves, instead of the all black stem and leaves. However, the more flexible materials in Orkys makes it easier to introduce nitnol wires in the leaves for sun tracking. Also, PhotonSynthese does something, while Orkys just sits there and looks pretty. There’s no reason why you can’t have something like this do both.