Last night was DorkbotSF 47 at TCHO. There were three speakers, Timothy Childs, founder of TCHO, talking about how they quantify chocolate and make small testing labs for the Peruvian jungle; Michael Ang (aka Mang) showing off some of his work like Strange Attractor, artificial flowers to attract butterflies, and Blue Flower, yet another LED flower. The highlight of the evening though was Mark Pauline of SRL revealing his plans to build an 8 foot spine robot with a spike on the end. The evening was streamed, so definitely watch Mark’s critique of other spine robots that have been built. It’s around 51:00.
Cassandra finds amateur photos of the same thing (e.g. the moon, lightning, a sunset, etc.) and then combines them in novel ways. Such as taking photos of lightning to make the shape of a rabbit, or animating the phases of the moon from a hundred separate snapshots.
Cassandra’s show, “Send Me a Link,” opens this Saturday (Reception 4 pm – 7 pm) and runs through September 5th, at Baer Ridgway Exhibitions, 172 Minna Street, SF (11 am – 6 pm, Tues-Sat)
Boiler Bar performance this Saturday (May 2), 8pm to 2am at 2600 Magnolia at 26th Street in West Oakland ($10 – $20)
I saw Jon Sarriugarte’s “oil punk” show at Makerfaire last year. Instead of seeming “oil punk” (early 20th Century version of 19th Century steampunk I guess), it struck me more of something along the lines of Carnivàle. Not that it was creepy per se, but it just fit in with aesthetics.
monochrom has announced their USA tour. SFBay dates include this Saturday (March 7) at Chez Poulet (3359 Cesar Chavez, SF) and this Wednesday (March 11) at the Fairmont Hotel (170 S Market) in San Jose.
Shane Acker created an animated short a while back about tiny numbered cloth people in a post-apocalyptic world. Tim Burton is turning the short into a full movie.
Visually, it’s amazing, but I think I prefer the original short to the feature. The short doesn’t feature any dialog, and so that adds to the outerworldness of the story. I understand that most people can’t be bothered to watch something with no dialog (even Wall-E had dialog), but dialog forces extraneous notions like backstory, romantic subplots, interpersonal conflicts, that take away from experience the presented world. I’m not saying that these things can’t exist without dialog, they clearly can (well perhaps not backstory), but by using dialog they are brought to the forefront with a sledgehammer. Still, I’m hopeful for the feature.
9, comes out surprsingly enough, 09-09-09. (That’s ten years to the day of the North American Dreamcast release.)